Journal of Information Systems Engineering and Management

Design and Application of Interactive Cultural Heritage Education Gamified Learning System
Chenmeng Wang 1, Mohd Fuad Md Arif 2 *
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1 Ph.D candidate, College of Creative Arts, Universiti Teknologi Mara (UiTM), Shah Alam, Selangor, Malaysia
2 Senior Lecturer (Ph.D), College of Creative Arts, Universiti Teknologi Mara (UiTM), Shah Alam, Selangor, Malaysia
* Corresponding Author
Research Article

Journal of Information Systems Engineering and Management, 2024 - Volume 9 Issue 2, Article No: 25509
https://doi.org/10.55267/iadt.07.14768

Published Online: 26 Apr 2024

Views: 298 | Downloads: 244

How to cite this article
APA 6th edition
In-text citation: (Wang & Md Arif, 2024)
Reference: Wang, C., & Md Arif, M. F. (2024). Design and Application of Interactive Cultural Heritage Education Gamified Learning System. Journal of Information Systems Engineering and Management, 9(2), 25509. https://doi.org/10.55267/iadt.07.14768
Vancouver
In-text citation: (1), (2), (3), etc.
Reference: Wang C, Md Arif MF. Design and Application of Interactive Cultural Heritage Education Gamified Learning System. J INFORM SYSTEMS ENG. 2024;9(2):25509. https://doi.org/10.55267/iadt.07.14768
AMA 10th edition
In-text citation: (1), (2), (3), etc.
Reference: Wang C, Md Arif MF. Design and Application of Interactive Cultural Heritage Education Gamified Learning System. J INFORM SYSTEMS ENG. 2024;9(2), 25509. https://doi.org/10.55267/iadt.07.14768
Chicago
In-text citation: (Wang and Md Arif, 2024)
Reference: Wang, Chenmeng, and Mohd Fuad Md Arif. "Design and Application of Interactive Cultural Heritage Education Gamified Learning System". Journal of Information Systems Engineering and Management 2024 9 no. 2 (2024): 25509. https://doi.org/10.55267/iadt.07.14768
Harvard
In-text citation: (Wang and Md Arif, 2024)
Reference: Wang, C., and Md Arif, M. F. (2024). Design and Application of Interactive Cultural Heritage Education Gamified Learning System. Journal of Information Systems Engineering and Management, 9(2), 25509. https://doi.org/10.55267/iadt.07.14768
MLA
In-text citation: (Wang and Md Arif, 2024)
Reference: Wang, Chenmeng et al. "Design and Application of Interactive Cultural Heritage Education Gamified Learning System". Journal of Information Systems Engineering and Management, vol. 9, no. 2, 2024, 25509. https://doi.org/10.55267/iadt.07.14768
ABSTRACT
This article uses traditional Chinese handicrafts' intangible cultural heritage culture as the research object, mainly studying the design and application of interactive cultural heritage gamification. This study first analyzes the reasons for the low learning efficiency of Chinese traditional handicraft intangible cultural heritage and summarizes the gamification theory and its application status. Secondly, the advantages of gamification in cultural heritage education were proposed. Finally, taking the blue calico pattern as an example, it was designed to display the interaction process and behaviour of the application program. A usability test was conducted on the design scheme, and the test results showed that the design scheme could meet user needs and achieve the display and dissemination of the blue calico pattern. This study has specific reference value for promoting cultural heritage education through gamification and is of great significance for promoting the inheritance and promotion of cultural heritage. Traditional cultural disseminators and artisans can benefit from it.
KEYWORDS
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